|
|
|
|
|
|
Recent progress in theory for diverse game
contexts |
|
repeated/finite, sustaining efficiency and
cooperation, auctions, bargaining and negotiation, incomplete/imperfect
information. |
|
Becoming standard language for decision making:
economics, sociology. Recent Nobel prize for Nash. |
|
Networks: |
|
QoS: Service and resource pricing games for
better QoS provisioning, congestion control. Current research activity. |
|
Denial of Service: Uncertainty in opponents,
actions. Game approach to design monitoring and enforcement, balance costs
and risks. |
|
Logistics - recent successes |
|
Physician Resident Matching program (preference
matching) |
|
Cal power exchange (Dutch auctions) |
|
Explore application to DOD scenarios |
|
Collaborative reasoning, negotiation. |
|
Embed game theoretic tools in agents/decision
aids; group decisions. |
|
|
|
|
|
|
New Challenges for Game Theory and National
Security |
|
|
|
|
|
|
Strengthen the bond of trust between the
American people and those who wear our nation’s uniform. We’ll give them
the tools they need and the respect they deserve. |
|
We will work to defend our people and our allies
against growing threats: the threats of missiles; information warfare; the
threats of biological, chemical and nuclear weapons. We will confront the
new threats of a new century. |
|
We will begin creating the military of the
future, one that takes full advantage of revolutionary new technologies. We
will promote the peace by redefining the way wars will be fought. |
|
President Bush at SecDef Rumsfeld Swearing-In
Ceremony, 012601 |
|
|
|
|
|
|
|
Global Trends 2015 |
|
Biological Warfare Threat |
|
More players with offensive BW program |
|
More lethal agents |
|
More proliferation of technologies |
|
MI2 Game: The leaders of x believe they and only
they have the antidote to a genetically altered agent. Your job is to prove
them wrong (even if, and especially if, they are right). |
|
R. Preston “The Bioweaponeers”, New Yorker |
|
|
|
|
|
|
|
|
|
|
|
|
1962 Cuban (Missile) Crisis = More than 13 Days |
|
Virtual War: Nuclear Operations During the Cuban
Crisis , P. Kozemchak , OSD/NA |
|
A. Wohlstetter, R. Wohlstetter On Controlling
the Risks in Cuba, RAND and IISS Paper |
|
ARPA / DNA Long-Range R&D Program (Lukasik,
Haas) |
|
1973 US 6th Fleet vs Soviet Eskadra |
|
Center for Naval Analyses |
|
Schlesigner, Kissinger, Hearings |
|
1989 Gorbachev Coup |
|
Odom |
|
1991 Iraq Biological Weapons |
|
Powell, Jumper |
|
Desert Fox |
|
Leide, Zinni |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Assume: The Democracies declare |
|
(1) Any use of WMD against the citizens of the
US or its allies is an act of war. |
|
(2) The use of WMD is the last act of the user. |
|
Your Mission: |
|
Create an X-FORCE to prevent use. |
|
Non-lethal and lethal options |
|
Information Requirements |
|
Measures of risk and performance vs ROEs\ |
|
pkozemchak@darpa.smil.mil |
|
pkozemchak@darpa.ic.gov |
|
|
|
|
|
|
|
|
|
Current DOD readiness reporting systems
(including JMRRs) fail to measure “decision superiority” of our commanders,
value of information to warfighters |
|
Joint Vision 2020 and GPRA |
|
Is a 12-hour restoration time for
mission-critical networks in “national security emergencies” the best we can do? |
|
|
|
|
|
|
|
Omniscience (o) and Omnipotence (O) in Games |
|
Quantum Strategies (Meyer) |
|
Brams Theory of Moves on Hamlet, Superior Beings,
Biblical Games |
|
Copenhagen M. Frayen |
|
Hapgood T. Stoppard |
|
Warrior Codes in J. Keegan The Book of War: 25
Centuries of Great War Writing |
|
Bayesian Games and Mechanism Design |
|
The Market for Innovation |
|
Akerloff and Heal on supergames and product
quality |
|
Surreal Games (Conway, Knuth) |
|
If surreal numbers are the answer, what’s the
question? “Fair fights” in networks? |
|
Nash equilibria in large dynamic games (A.
Green, Courant) |
|
|
|
|
|
|
|
|
|
|
|
“On the Net nobody knows you’re… an algorithm.” |
|
Got game? Get game theory! |
|
Create an experimental gaming network. |
|
For each game of interest: |
|
What’s the best strategy? |
|
Fight it. Prove it. Improve it. |
|
No published solutions for multiplayer online
games |
|
Use prize authority to sponsor algorithm
tournaments |
|
Can you beat the OPFOR in Half-Life? |
|
|
|
|
|
|
|