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ArtsBitString(uint32_t numBits);
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ArtsBitString(uint32_t numBits) .........................................................................
constructor
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ArtsBitString(uint32_t numBits);
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~ArtsBitString();
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~ArtsBitString() .........................................................................
destructor
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~ArtsBitString();
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bool Test(uint32_t position) const;
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bool Test(uint32_t position) const .........................................................................
Check if bit at position is set. Returns true if it's set, else returns false.
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bool Test(uint32_t position) const;
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void Set(uint32_t position);
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void Set(uint32_t position) .........................................................................
Sets the bit at position.
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void Set(uint32_t position);
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void Unset(uint32_t position);
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void Unset(uint32_t position) .........................................................................
Unsets the bit at position.
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void Unset(uint32_t position);
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void Toggle(uint32_t position);
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void Toggle(uint32_t position) .........................................................................
Toggles the bit at position.
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void Toggle(uint32_t position);
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void SetAll();
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void SetAll() .........................................................................
Sets all bits.
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void SetAll();
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void UnsetAll();
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void UnsetAll() .........................................................................
Unsets all bits.
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void UnsetAll();
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